Sci-fi corridor I started this month. No kitbash/daz/hard-ops, just tried to do everything myself. This guy I rigged in Maya.
Second Houdini heightfield training. Everything rendered in Blender + some overpaint in Photoshop (birds, smoke etc).For the sky … just took a picture on my phone … I think it blends nicely p. s. Mountain was about 6m polygons.